And he that strives to touch the stars, Oft stumbles at a straw.
Many will be familiar with this quote, or something like it, by Edmund Spenser, English poet who lived from 1552–1599. He is saying that by trying to achieve big works we can falter when confronted with something miniscule. The lesson: temper ambition with pragmatism.
Board Game Hub is a small publisher largely run by one person, though with an excellent supporting cast of designers, artists, playtesters, developers etc. It means that we are not necessarily able to achieve all that we wish to solely due to the laws of economics and time. 2022 will hopefully be a huge year for BGH, the year that guarantees our long-term future and ability to grow as a brand and a company. Tabletop gaming is a wonderfully diverse industry with many small players like us; however that also means it can be dominated by a select few large companies. Standing out in this world of bigger budgets and marketing reach is difficult, no doubt, but we're up for the challenge.
The aim of 2022 for Board Game Hub is to release not one, not two, but three or more games into various markets and that is a big ambition when we've only produced 3 games (including one print-and-play) since we started in 2019. As such, it's become clear to me that I'm feeling a little stretched recently. Managing multiple projects at any one time is challenging from a logistical, creative and financial perspective. However, publishing one game a year is not going to be enough to allow us to grow. It should also be noted that I am also a part-time dad and play my part in keeping our household going; all of these different aspects of life demand time and attention and it can be difficult to find that balance.
So, where do we stand with our ongoing projects?
The Kickstarter edition is shortly due to start production with LongPack in China whilst we make ready for the retail edition to follow.
Playtesting is largely complete. We're now largely focused on getting the setup right for different player counts, writing rules and working on a solo mode.
This is still being developed from a mechanical perspective with recent additions such as the animal scoring needing thinking on as well as playtesting. We have our artist lined up but need to be sure of the brief before this commences.
The response to our Lilypads print-and-play has been very positive and we think it deserves a manufactured edition. This will include new artwork and a campaign mode but is still in development.
A long-term, ambitious project that has largely been on the back burners for the past year. However, some progress has been made with regards to writing and game development and we look forward to sharing more about this in due course.
We don't wish to be confined to simply producing games when there are so many side avenues to explore. As such we have some books in mind as well as clothing and events. Watch this space.
As you can see, there is much being done but also much to do! I leave you with this clip from Lord of the Rings in which Bilbo Baggins confesses his feeling of being too stretched. This is a reminder to me that whilst it is good to be ambitious in work, this shouldn't be at the sacrifice of a balanced life.