Board Game Hub is an independent publishing company based in the South West of England. Our aim is to create high-quality games with excellent (and appropriate) components. We try to operate with complete transparency in everything we do and love to collaborate with designers, artists, playtesters, distributors, retailers and other publishers.
To find out more, please see Our company.
As the dust settles after the campaign for Tranquility: The Ascent, we can start to turn our focus to the next game in our pipeline: currently titled Tusky Joe's Snorkel Adventure (though if I get my way, the word Captain will be in there somewhere!!). The first design by James Hitchmough, artist for Lilypads print-and-play, graphic designer of the Tranquility: The Ascent rulebook and all-round good guy.
At 5pm on Monday 2nd August, the Kickstarter campaign for Tranquility: The Ascent concluded with 1,872 backers pledging a total of £43,586. We will call this an unqualified success and it has effectively secured the short-term future of Board Game Hub. We can now take this momentum and fully commit to our next two projects which we can't wait to share with you.
With five days left to go on the Tranquility: The Ascent Kickstarter campaign, it's brilliant to see us past £30,000 and with 4 stretch goals unlocked! Every backer will now receive amazing screen-printed meeples, foil-finish Campfire cards, downloadable playmat artwork and a linen-textured box.
I had a ridiculous idea recently for the Tranquility: The Ascent Kickstarter campaign. Why not see if I could raise some money for charity doing an ambitious three peaks challenge?
Exciting times at BGH HQ. With just one week to go until the launch of Tranquility: The Ascent, we thought we'd share some more information. The preview page on Kickstarter is now visible! Follow the link and if you click on the notify button, you'll be sent a message when we make the project live next Monday (28th). Kickstarter is all about momentum so we'd love your help in trying to reach our funding goal early.
You can also help the visibility of our project by upvoting it on Prefundia. Setting up an account is quick and easy and then you'll be able to help us make it into the top three projects and therefore be featured on the site later this week.
One of the most exciting times for a game designer or publisher is that moment when you actually get your hands on a physical prototype that looks vaguely like the product you're hoping to release. Of course designers generally work with physical prototypes from the initial concept- often in addition to digital testing later on in the process- but they're generally a far cry from a finished game and are more functional than beautiful. When we were building up to our Kickstarter campaign for the original Tranquility, we knew that Dice Sports were going to be manufacturing not only the prototypes but also the final product. As such, the boxes that arrived on my doorstep were at least 95% the finished article and any changes would be fairly minor.