Board Game Hub is an independent publishing company based in the South West of England. Our aim is to create high-quality games with excellent (and appropriate) components. We try to operate with complete transparency in everything we do and love to collaborate with designers, artists, playtesters, distributors, retailers and other publishers.

To find out more, please see Our company.

This is a guest blog by Jamie Noble-Frier, co-founder and CEO of DoodleMeeple. He's my guest for this month's 20 questions feature in which we talk game design, artwork, doodlemeeple and much more.

We're absolutely thrilled that Tranquility is now out of beta and available for online play on Board Game Arena. Our very sincerest thanks must go to the BGA team for allowing us to put forward Tranquility for development, and most especially to developer Bruce Hauman for his hard work in implementing it. This will have taken him countless hours and it gives us a wonderful opportunity to reach new players and also provide another way for backers to enjoy the game, perhaps with friends they are physically distant from.

Four years ago, I began work on a game. I had an idea you see, well half an idea. What if you were making stuff, but the resources were also cards? That was it, that was my idea. A few hours and a lot of scribbles on blank white cards later and I had a rudimentary deck builder game with different characters in different piles in the middle of the table. I took the game to Airecon in the UK, playtested it, I took it to a couple of friends house, Dan and Kyly, and they repeatedly destroyed me at it so I knew it needed to be changed and iterated, but a game was slowly emerging with lots of tweaks and ideas requiring development.

We're thrilled to announce that we have signed up newcomer James Hitchmough to publish his first game design: working title Dive! It's a fun-filled light-medium family-friendly dice chucker about snorkelling for lost treasure. We've actually been playtesting the game for some time and working with James on the development and we're very happy with the quality of the game design.

G'day folks. I'm delighted to bring more news about the standalone sequel to Tranquility, titled Tranquility: The Ascent. As noted in our February update blog, The Ascent is a new take on Tranquility's non-communication co-operative experience in which 1-5 players are now attempting to scale a mountain.

One of the things that I love about board gaming is the feeling of community. While the hobby is growing- which is brilliant- it's still a relatively niche industry in the global scheme of things. While we do have a couple of large koi carp in our little pond, the industry is also well served by many indie and small companies who make a major contribution to the hobby. And everyone knows everyone, pretty much. As such, the average consumer often becomes aware of any nefarious sharks who are disturbing the peaceful waters of our beautiful lagoon. Over the years there have, thankfully, only been a handful of major controversies when it comes to copycat behaviour or the stealing of ideas. The perpretators have nowhere to hide in this boutique industry and are usually cast out and made an example of. But every so often, you get wind of something that sounds a bit.....dodgy.....