Board Game Hub is an independent publishing company based in the South West of England. Our aim is to create high-quality games with excellent (and appropriate) components. We try to operate with complete transparency in everything we do and love to collaborate with designers, artists, playtesters, distributors, retailers and other publishers.

To find out more, please see Our company.

With five days left to go on the Tranquility: The Ascent Kickstarter campaign, it's brilliant to see us past £30,000 and with 4 stretch goals unlocked! Every backer will now receive amazing screen-printed meeples, foil-finish Campfire cards, downloadable playmat artwork and a linen-textured box.

I had a ridiculous idea recently for the Tranquility: The Ascent Kickstarter campaign. Why not see if I could raise some money for charity doing an ambitious three peaks challenge?

Exciting times at BGH HQ. With just one week to go until the launch of Tranquility: The Ascent, we thought we'd share some more information. The preview page on Kickstarter is now visible! Follow the link and if you click on the notify button, you'll be sent a message when we make the project live next Monday (28th). Kickstarter is all about momentum so we'd love your help in trying to reach our funding goal early.

You can also help the visibility of our project by upvoting it on Prefundia. Setting up an account is quick and easy and then you'll be able to help us make it into the top three projects and therefore be featured on the site later this week.

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One of the most exciting times for a game designer or publisher is that moment when you actually get your hands on a physical prototype that looks vaguely like the product you're hoping to release. Of course designers generally work with physical prototypes from the initial concept- often in addition to digital testing later on in the process- but they're generally a far cry from a finished game and are more functional than beautiful. When we were building up to our Kickstarter campaign for the original Tranquility, we knew that Dice Sports were going to be manufacturing not only the prototypes but also the final product. As such, the boxes that arrived on my doorstep were at least 95% the finished article and any changes would be fairly minor.

This is a guest blog by Jamie Noble-Frier, co-founder and CEO of DoodleMeeple. He's my guest for this month's 20 questions feature in which we talk game design, artwork, doodlemeeple and much more.

We're absolutely thrilled that Tranquility is now out of beta and available for online play on Board Game Arena. Our very sincerest thanks must go to the BGA team for allowing us to put forward Tranquility for development, and most especially to developer Bruce Hauman for his hard work in implementing it. This will have taken him countless hours and it gives us a wonderful opportunity to reach new players and also provide another way for backers to enjoy the game, perhaps with friends they are physically distant from.